retard18426

Age/Gender: 21, Male
Location: NY
Job: Student

I'm a nice guy with a sick sense of humor. I have no talent whatsoever with Flash, but I do believe the reviews I write on this site are somewhat helpful. Feel free to PM me.

Newgrounds Stats

Sign-Up Date:
9/25/04

Level: 17
Aura: Evil

Rank: Sergeant
Blams: 2,434
Saves: 2,643
Rank #: 1,142

Whistle Status: Silver

Exp. Points: 3,090 / 3,210
Exp. Rank #: 8,497
Voting Pow.: 5.91 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 37
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

37 Reviews | 14 w/ Responses

Newer Older

Page: [ 1 | 2 | 3 | 4 ]


Score: 10
Hidalgo

"This just may be the funniest thing I've ever seen"

submission: Hidalgo
date: August 16, 2007

I generally try to leave extensive reviews that are rich in content, but this... this movie has left me speechless. I'm not going to lie and say that the quality on your animation was great, but it hardly matters because it was so damn funny. I started laughing the instant I saw Elmo inside a shark's mouth, and that bizarre whistling noise that accompanied the scene worked incredibly well in increasing the humor, though I have no idea what the hell the sound was actually supposed to be. I managed to get my breathing back under control for a few seconds while Ash had his way with Pikachu, but I lost it again when Oddish shot out of the latter's ass. By the time it crawled back up there, I had tears streaming down my face. But nothing on this planet, NOTHING, could have prepared me for "Harry Potter and the Chamber of Crack". The Super Mario Bros. 3 water theme worked surprisingly well there, and seeing Harry's asymmetrical red eyes rolling around in his head as he asked what sounded like "Daddy, would you like some sausage?" while sitting in a room full of the appropriate meat product suspended from strings... it was just too much to handle. I laughed so hard that I ruptured my lung, and had to depart for the hospital. I heard the title theme from Ocarina of Time as I was leaving, and thought sadly of how long I'll have to wait to watch the actual movie, after I finally recover :(

All kidding aside, though, by the time I got to the actual movie, I was laughing so hard that I thought I might never stop. I suppose this type of humor isn't for everyone, but it certainly did the trick for me. It was just so sick and random that I was perfectly willing to overlook any shortcomings in the animation style. If anything, those shortcomings actually added to the humor. Excellent job, the next time I'm down or in need of a laugh, I'll come back and give this eccentric masterpiece another run!

March 25, 2008

Author's Response:

Wow, I hadn't looked back at the comments since I posted this, I don't know why. Probably because I figured everyone would hate it.

Thank you very much for the positive feedback, I'm glad we (my friend and I) made at least one person laugh. Thanks again :)

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 8
Mario & Friends

"A lot of fun, but still has room for improvement"

submission: Mario & Friends
date: August 11, 2007

This is a great little collection of video game bloopers, and definitely worth watching if you're in need of a chuckle. I think the fairest way to break this down is by scene. Incidentally, I must say I love your scene selection screen. I happen to be a huge Mega Man fan, so I appreciate that you came up with the idea of modifying the stage selection screen to allow the viewer to pick a particular clip in the movie, complete with the music from the game and all. The pictures for each scene make it relatively easy to locate whichever one you need, and I like how the pictures change to the scene numbers as you hover your mouse over them. Now, on to the actual scenes!

Scene 1: The first thing I noticed about this one is the One-Up Mushroom noise that could be heard as the text appeared over Mario's head. I thought it added a really nice touch, in the sense that it just helped set the mood of being in the Mushroom Kingdom. However, the punchline feels a bit bland, and might have been funnier if Mario could perhaps be seen struggling in the lava as he bursts into flame.

Scene 2: Loved it, with Mega Man running while the overly dramatic track played in the background. I never would have made the connection that it looks like Dr. Light is searching for a contact lens, I thought that was brilliant! The only problem with this one is that the text is a bit difficult to read against the background.

Scene 3: Ah, the wonder of fart jokes. The only thing better than a fart joke is a grotesquely exaggerated fart joke. Which is why I think this would have been funnier with a longer, louder fart. It would have been great if the fart had ignited some of those bushes, too.

Scene 4: I noticed that the horizontal part of the pipe on the bottom-left is slightly misaligned with the vertical part. Otherwise, this is one of the best scenes in the whole movie. I thought the joke would be over after Mario was launched into the air, so I love how you surprised me by continuing it and having the pipe fire him into the side of the castle. The fireworks were just the icing on a beautifully made cake.

Scene 5: I think you must have mis-credited the music from this scene. Although the background is indeed Heat Man's level from Mega Man 2, the music is from Fire Man's stage in the first Mega Man game. The credits say that you used music from Mega Man 2, but I did not hear any tracks from that game. And there was not a credit for the music from the first Mega Man. I can only assume that there was a little mix-up somewhere along the line. The scene itself, however, is fine, and I particularly like the little "sproing" noise when Mega Man jumps on the Rush Coil. The underwater theme from Super Mario Bros. works surprisingly well in space.

Scene 6: Haha, I've always wanted to say something along those lines to that fairy, even if she is really a kindred spirit. The red "HEY! FATSO!" text was a bit difficult to read, although the white text caused me no trouble. Both of the voice clips here were pretty hilarious. The only other problem is that after Link runs away, you can still see his cap moving at the bottom of the screen.

Scene 7: I don't have much to say about this scene, beyond that I like how Mario curses right before the Fat Chocobo lands on his head.

Scene 8: Thankfully, the text in this one is a bit easier to read against the background. You also cut the music off at the perfect moment for comedic effect. Did you custom-sprite Mega Man pointing for the part where he laughs? Because it looks pretty good.

Scene 9: I see that you saved the best for last, or so I feel. While all the other scenes were definitely worth a hearty chuckle, this was the one that really got me laughing. Once again, the red text was a bit difficult to read, particularly where it says "Master Sword!" But you more than made up for it when Link got fried by the lightning, that was pure genius!

In summary, this animation contains all-around good sprite work, although the quality on some of those sound clips could have been better. Nice work, I'd like to see more of these!

August 12, 2007

Author's Response:

Hey, Thanks Man for the massive review! This really helps me improve my upcoming flashes.

I hope to hear more from you.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 9
Thwomps: The Movie

"Highly enjoyable"

submission: Thwomps: The Movie
date: August 10, 2007

First and foremost, I must say that I'm very impressed that you were able to create an animation this long, and maintain its considerable quality all throughout.

Visually, this piece is very pleasing. Naturally, as a sprite movie, it employs a great deal of characters and environments taken from the appropriate game (in this case, primarily Super Mario World and Super Mario All-Stars, I believe). All of this, was done very well. The frame rate and motion present in the characters could easily pass as directly from the game, which is one of the highest praises I can offer to a sprite movie. It looks like you also had some custom-spriting in there. I don't remember ever seeing a Thwomp with that level of detail in any of the games; the diversity of their facial expressions and three-dimensional appearances you appear to have added for this flick worked really well. I absolutely loved Luigi's popcorn sprite, too. It was cute, and done really nicely.

In terms of sound, this movie is also very solid. The voice acting, for me, was the single best thing about the whole movie. The voices of the two main Thwomps reflected their personalities perfectly: the more subdued Thwomp with the softer manner of speaking, and the dominant, power-hungry one with the comically commanding, gravelly tone (the latter reminds me of a voice I've heard elsewhere, probably in a professional work which I can't put my finger on. Did you by any chance try to emulate the voice of a well-known character when recording his lines?). Mario and Luigi also sounded superb, almost as if you had their actual voice actors working on this project. All voices were synchronized flawlessly with their corresponding characters' lip motion on the screen (with one exception that I'll touch on later). You also had a great selection of music that captured the moods of their designated scenes quite effectively, whether the intended mood was exciting, humorous, mournful, or otherwise. I'd imagine that this extensive soundtrack was the reason for the huge file size, but it is more than worth it.

Your action sequences were quite something. In the large battle during which the retaliating Thwomps overthrow Bowser's army, I found it very impressive how you had so many objects moving at once as they charged down their opponents. That level of attention to detail is nothing less than admirable. The final battle between the Thwomps and the Mario brothers was amazing for a sequence that lasted so long. It was fresh and exciting for its entire (considerable) duration, with some really nice combos pulled off by members of both teams.

The humor, though not side-splittingly funny, was ever-present and very welcome. There wasn't a single point during the movie where I found myself thinking "Wow, that was a really lame joke, I can't believe the author thought that would be funny." Every humorous attempt in here was, at the very least, worth a chuckle. There were several things, however, that did come across as particularly amusing to me. As I mentioned before, the voice of the more dominant-natured Thwomp was absolutely comical. Mario's bloodthirsty tendencies were priceless, I couldn't stop laughing when he kept gleefully smashing up the enemies Luigi was trying to interrogate. I also loved that shot of the Thwomp hunting down Bowser's underlings with a chainsaw, and, of course, the concept of "Pimp Thwimp."

My only major gripe is with the final scene starring the King Thwomp. The second Thwomp he is talking to doesn't have the same excellent lip-synching present in the rest of the movie. Also, the way his dialogue popped up over the whole screen seemed very out-of-place, as this is the only time this happens in the whole movie.

I strongly recommend adding a control bar for the movie. If an unexpected distraction arises, there is no way to pause (not even by right-clicking and selecting "Play", which just takes you to the next scene), and in a movie this long, it can take you a long time to get back to your place. A scene selection screen would also be nice.

Overall, great work!

August 10, 2007

Author's Response:

I'm really greatful you took the time for such a long review. I think you for all your kind words, the only things I can coment on without being smug is the last two points. The last scene where the lip syncing was out of place was intentional, a little stab at myself. You see when the King Thwomp gets sent back in time he gets put into the place he was in in the first movie 'The Thwomps', and that movie had no lip syncing and huge subtitles that were really distracting. That's why it was out of place, to make it feel that it's like the first movie (that's why the King Thwomp still has his lip sync and normal subtitles.)

A control bar would have been a good idea for the movie I admit, I'm not really good at scripoting things like that, since the actual movie is only 10 frames long (everything in movieclips) so that would have been a problem, that's also the reason there isn't a scene selection screen.

Well thanks again for the lengthy review and I'm really glad you liked it. ;D

Rate this review:
Helpful!
Useless.
Flag as abusive.
Lots of people find this review helpful!

Score: 7
Adolf Hitler: ATWI80D 15

"This is horrible flash, why do I love it so much?"

date: June 15, 2006

I mean, there's nothing to it! Just a pixellated still-shot of Hitler holding a random object in a random place, with the same music day after day. Yet it is so brilliant in its simplicity. I suppose it may be largely due to the music selection. The music in the introduction is funny in an ironic way; it sounds like a deeply moving piece, and almost makes one expect they are about to witness something touching that will change their views on life forever. Little do they know...

Of course, the true listening pleasure comes from "Sex on the Beach," I truly believe you could have chosen no better song. I find myself singing along with it every time I join Hitler on one of his adventures (hence the interactivity points), and no matter how many times I hear it, I crack up at least once during the course of the song.

It must have taken very little talent to make this, but somehow, you've managed to strike pure gold anyway. There's just something highly entertaining about such a comical portrayal of a man who murdered six million people in cold blood. Call me a sicko if you'd like, it certainly wouldn't be a lie.

I thank you, because (yes, this is sad) seeing where Hitler will travel next has now become one of the highlights of my day. I expect your series will become a sort of daily treat for me during the summer, the element of surprise is so satisfying.

When Hitler has finally completed his journey, I would love to see you compile it all into one Flash file. Since it all uses the same music, the space taken up by the sound elements would be no greater than it is now. You could set the viewer off in Germany, with a "next" and "back" button in each frame that will let them explore the world with Hitler at their own pace. I, for one, would love this. Just don't do it until after the series is finished, or my daily treat will be ruined :(

Not that this is important, but did you map out Hitler's journey right from the start of the series, or do you just decide where to send him on a daily basis? Either way, the lessons in geography make "Adolf Hitler: Around the World in 80 Days" a highly educational experience :D

Author's Response:

At the end I'm doing something similar. All the shots will fade into the next.

At first I plotted a rough route, but then I decided I'd better make a complete list of all 80 countries.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 10
Staggy

"Damn near perfection"

submission: Staggy
date: June 15, 2006

This is the first time in a long while that I've been able to give a submission 10s all the way across the board. I'm not entirely sure I've even done it before. As soon as I read the beginning of the description ("Boyscouts are pwning your forest so it's up to you to masacre them all"), I knew this was going to be interesting, but I was not expecting something quite THIS awesome. I'm not really sure where to begin, so I'll start by saying this: Staggy (I'm assuming that's our noble hero's name) reminds me strongly of the black knight in "Monty Python and the Holy Grail," and I found myself loving him from the second I began playing. He is animated very well, and for some reason, his movements strike me as mildly comical. I also love his cape, and, of course, the glowing red eyes. The visual aspects of the game are really solid all around. The boy scouts look good, in a similar comical way that contributes nicely to the overall style and humor of your submission. All the foreground objects were well-drawn, and although the background was not incredibly intricate, that's probably a good thing; the color choice was perfect for the forest setting, and anything much more detailed could easily have been a distraction. As for the sound, I'll be honest: I'm not particularly fond of the in-game background music. However, it does fit the mood of the game, and I therefore feel it would be unfair to penalize you in my scoring of the submission based on a mere personal preference. On the other hand, I absolutely loved the music on the game over screen (it's really nice), and the rest of the sounds were awesome. The variety of screams you used for the boy scouts was hilarious, and I especially liked the voice in the opening scene ("Boy scouts? In my forest? I don't think so!").

The game itself was incredibly fun. I found the control scheme to be very easy to adapt to, and I greatly appreciate the user-friendliness. Though the controls were simple in nature, the diverse use of weapons among the scouts kept things from getting boring at any point (nice visual effects on the lightsabers and laser beams, by the way). I didn't find myself ducking much, except when dodging arrows, but the jump was very useful, and there was nothing quite as fun as going on a rampage with the sword power-up.

The theme of this game was hilarious. The game was funny in so many ways (most of which I have already mentioned), but the idea of slaughtering boy scouts in itself struck me as downright hilarious. They are usually considered to be the type of people who go out of their way to do good for society, so the portrayal of them as evil, destructive monsters stands out in my mind as pure brilliance. Not that I have anything against boy scouts, I even used to be one myself.

The best thing of all in this game was the excessive and gruesome violence. There were so many types of deaths to behold, from decapitations to gaping wounds across the abdomen that exposed the vital organs of the victim. The deaths were all very graphic, which was rather refreshing. A little detail I particularly loved was how the sword, slowly but surely, became more bloody as the game went on. Nice work! It isn't often I have the pleasure of viewing a submission that is this satisfyingly disgusting.

The flaws in this game were few and far between. There was one visual element that bothered me: if you got the sword power-up and moved to the far left of the battle arena, the meter telling you how much sword power you have remaining disappears behind the rocks. Though I'm no Flash expert, I imagine this could be easily fixed by switching around some layers. My biggest complaint would have to be the three pause limit. I know it was intentional, but I tend to multitask a lot when I'm online, and I've had to ignore incoming IMs and such for minutes at a time when I'm out of pauses for a round. It's a shame, because this limit detracts from what is otherwise an amazing game. Nonetheless, I look forward to seeing more quality submissions from you in the future!

Author's Response:

Woah! Best review ever :) seriouly :D I love the way you included all the details and such :) You did a great job :) And thanks for making it a good and positive one :D

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 10
Spot the Difference 2

"Easily the most challenging three days of my life"

date: May 21, 2006

Yes, you heard me. For three solid days, I sat before my computer screen, staring at these images, trying to find some kind of discernible difference between the two. For the longest time, I thought there was none, and that this flash was some kind of ironic joke with no solution. But I remembered an old saying about "quitters never winning," and it invoked a new determination within me. I realized that this flash was a test sent by God himself, in which I must prove my perseverence to the world, to finally express the characteristics that define me as a human being. I deprived myself of food and sleep as I relentlessly searched for the difference, my eyes slowly becoming bloodshot as the rest of my body became weak with hunger. The answer eluded me for a good 60 hours, until I finally realized that I may be on to something. About a half day later, it finally hit me! One of the images was red..... and the other..... was BLUE!

After days of searching, I finally clicked on the most obscure of differences, and was rewarded with..... three of the largest penises I've ever seen in my 17 years of life! One penis for each day of my life I wasted playing this game, I never expected to get so lucky!

Since such a masterpiece is obviously impossible to create without a team effort, it's quite understandable that this submission required five authors. But that leaves me with a couple of interesting questions, as to who contributed what:

-Who came up with this brilliant idea? I bet their IQ cannot be written without extensive use of scientific notation!

-Who drew those guys? With the pornographic aspects aside, I must say that whoever did it could seriously get a job animating characters for a living. They were drawn very well.

-Who drew those penises? They were..... quite large, but also, admittedly, pretty well-drawn. I'll probably be labeled as a "homosexual" or some other crude term for such because I commented on this aspect of the flash, but whoever drew those might consider making some money in the porn industry. There's a lot of profit to be made from horny teenagers, you know!

Please answer the above questions in a completely random order, to ensure the continuing chaos and instability of our incomprehensible universe.

Author's Response:

I really made this one too hard, some see at as a flaw, others see it as the greatest aspect of the submission.

I came up with the idea. My IQ = infinite

There were no guy's in this and no penises either.

I answered them in order and cannot be arsed to jumble them up.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 8
Self harm : the emo game

"That was a pretty cruel thing to make fun of..."

date: May 20, 2006

...which is why I absolutely loved the idea :D I'll be honest with you, there was a period in my life about two years ago during which I had a lot of thoughts about self-harm and suicide, and although I wouldn't characterize myself as emo, I do still suffer from depression. Yet I still find this flash hilarious! I think it's a shame that there aren't more people with my irreverent, morbid, sick, twisted, immoral sense of humor and/or the ability to laugh at themselves, they're really missing out on a lot of funny things (like this game, for instance).

As for the flash itself, I have very few complaints. Though the graphics don't appear to have taken much work (since you chose to use mainly photographs), they don't have any glaring faults, and I feel that they fit the stylistic mood of the flash pretty well, too. I particularly liked how, as you started slashing the wrist, you could see the first drops of blood beginning to line the razor blade before the stuff began to splatter all over the screen. The "victory" image of the bloody arm was also pretty neat. Your music selection was also very good, not because I liked the song so much as that it contributed well to the overall morbidity of your game. I appreciate that the sound quality of the music was pretty good, yet did not make the file size overly large (which seems to happen with too many animations/games containing music these days). It would have been pretty cool if you added a sound effect for the splattering blood, but the absence of such a noise is by no means a detriment to your flash. My only real complaints are toward the control scheme, and a couple of grammar/spelling errors. In terms of controls, they work fine, but lack the kind of creativity that makes a game truly immersive or absorbing. It might have worked better if you could control the hand with the blade by wiggling your mouse back and forth, as if you were really making the slashing motion that is generally required to make a gash across one's own wrist. Regarding the spelling and grammar, there's just a few mistakes that should be removed or changed. However, I'm not going to outline them all, in the hope that I can avoid the risk of sounding like an obnoxious, nagging, know-it-all.

The true shining point of this flash is the humor. The idea in itself is pretty funny, and the blatant criticisms of myspace are much to my liking (I hate that site with a passion, it's like the very embodiment of superficiality in my eyes). The "puffy" sad-looking kid is a relatively amusing sight, but the real reward is the "try again? - real life" screen that you can access upon winning the game. As soon as I saw the sharp objects (the scissors and compass), my mouth spread into a wide grin, and I broke out into hysterical laughter an instant later upon reading the suggestion of listening to some "happy" music such as My Chemical Romance. I thank you for a great laugh.

It would be pretty cool if you added a couple more possible endings, maybe even just one more that is happier than the puffy kid (such as someone who expresses jubilance that borders on insanity, I would find that rather comical) for those who are not very good at cutting. In the future, I would love to see you take this idea further, maybe by creating one big game that includes several smaller self-harming mini-games (like hanging or burning, among others).

Nice work, and remember: there will always be those who appreciate your work, no matter how sick it is ;)

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 6
Mario Mushroom Collector

"Definitely has potential"

date: April 23, 2006

Well, this certainly isn't a bad submission, but I think there are many areas that could be improved. I suppose I'll start with the menu screen. I liked how you gave several options that allow the player to customize gameplay so that they can play the game in a way that will give them the most enjoyable experience. Speed is something I would have expected anyway, but to be able to turn the walls on and off was a pleasant and unexpected addition. There are, however, a couple things you could do to improve it. First of all, the font color that says "Directional Keys -" and "Spacebar - Pause the game" have very poor contrast with the background color of the menu. I would, at the very least, change this color so that this text is easier to read. It's definitely readable, but I have to sort of squint a bit to see it. Another approach you could take (which I personally think would be preferable, though it would involve more work) would be to create a menu background that puts the player into the Mario universe, perhaps an imitation of a title screen from one of the games in the series or something along those lines. Lastly (this is a minor detail), where it lets you choose whether walls are on or off, only one of the arrow buttons next to this option works at a time. Since there are only two options, it would be better if you could click either at any given time to toggle between the options, or perhaps simply put an "On" and "Off" button right next to each other which the player could easily click to change between the modes.

Now for the game itself: the programming is all sound, and although the basic idea of the game is nothing new, it's very well executed. The only thing I'd change about the gameplay itself would be to maybe add some sort of grid in the background, so you can line yourself up with the mushrooms more easily and see how close to the wall (or your tail) you are. I've noticed no obvious flaws with the controls, but, I'll be honest with you: stylistically, I feel this game has a rather long way to go. Giving the game a Mario theme is something I really appreciate, because I'm a big Mario fan, but.... well, it just doesn't feel like Mario. For a start, as I suggested with the menu screen, modify the background so that it actually looks like something out of the Mario universe. I think this would go a long way in creating the desired feeling. Also, get rid of that music! I find it boring and repetetive, but even with that aside, you would be much better off to put some music from Mario's games in the background (it'd be really neat if you could choose from one of several themes from the main menu, but that might be asking a bit much). Also, some sound effects would be nice, like playing the noise Mario makes when he gets big in the games upon eating a red mushroom, or playing the 1-Up sound when he eats a green one.

Another thing I'd change is the character you actually control. I'm sorry, but the whole "flaming tail" thing seems a bit lame, and also doesn't feel quite in place with the Mario theme. Instead, I would either put in Wiggler (the yellow caterpillar) and have a new segment added to his body every time he eats a mushroom, or maybe Yoshi, with an increasing number of (preferably multicolored) Yoshi eggs following him around. Also, the mushrooms you collect are a fine idea, but were you to change the character as I suggested, you might be better off to have another object to collect, such as the apples Yoshi can eat off the trees in Super Mario World (just throwing that suggestion out there, mushrooms really would be fine, too). If you do keep the mushrooms, I'd animate them a bit differently, though, that flashing is a bit obnoxious, and the changing sizes make it difficult to tell precisely where Mario should be to pick up the mushroom.

Anyway, I think that's all. Overall, it's a pretty neat game, I just think you need to work a bit more on sticking with the Super Mario theme ;)

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
Always look on the...

"Thanks :)"

date: July 5, 2005

Thanks, for recreating one of my favorite songs of all time in flash
(and for doing a good job of it, too). Anyway, there's a lot to say
about this, so I'll start with the graphics. They were pretty good, on
the most part. Something I noticed about several characters, though,
was that their heads were a bit too small for their bodies. In
addition, the character that was on-screen as the lyrics "Life's a
piece of shit" were sung had a head that was too far to the left side
of his body (which, from our perspective, would appear as too far to
the right). Was that intentional? These issues of small and lopsided heads were also observable in several of the slaves. But apart from that, I was quite impressed with the graphics. You illustrated a wide variety of characters and backgrounds, one of my favorites was the happily glowing sun, that looked really good. Um, the close-up shot of Link in the "Poop Ditch" was a bit more detailed than necessary, but it was only one scene. However, if this shot had to be included, I think it would have been better to put it with the "Life's a piece of shit" part. The style was awesome, I really liked the variety you used. My personal favorites were the Mario scenes. Apart from being a big Mario fan, they were really drawn to perfection. Some of the background details were pretty cool, like when the hills were whistling along with Mario and Luigi, others, funny ("Need sex? Sux to be you!!"). Sound was really good, you chose a great song to base your animation on, and the quality of it was excellent, as well. The voices of Link and Navi from the introductory scene sounded equally good, so I really have no complaints or suggestions for improvement in the audio department. Violence was on the mild side, on the most part, but definitely present throughout, and generally executed in a humorous manner. I liked how you included the assassination of Julius Caesar, that was pretty funny in a sick sort of way. My biggest complaint is about the interactivity. As a fan of this song, I found myself singing along to it, but for someone less familiar with it, I think it would have been nice to include the lyrics at the bottom of the screen, so they could sing along with it, too. I saw you included a few of the words at the very end, but it still would have been better to include all of them. The rest of the flash more than made up for it, though, especially in humor. It was really funny how the visuals generally had some sort of clever relevance to the words being sung. The best were "Give the audience a grin," as the guy is burning to a crisp in front of the crowd (was that supposed to be Dad from "Dad's Home"?), "And just before you draw your terminal breath," with the guy dying of cardiac arrest in the hospital, and, of course, "Just remember that the last laugh is on you" as the grenade comes over the wall, bringing the soldier's career to an unexpected end (gotta love the irony in that). Overall, great job, this is the kind of irreverant humor that would make Monty Python proud ;)

Author's Response:

what an incredible review - wow
-yeah its a classic and definatly deserves a flash for it
-Im not good at drawing heads ;l lol
-the glowing sun was quite easy to make, the chipped eyes were an idea bigfoot3290 had
-I dont want too much poop in my flash, but anyway i thought it would be funny to see gordon freeman saying "shit" lol
-yea the mario scenes I spent some time on, and the sign in the BG lol malanismo loved it
- lol I didn't want it to be a bloody flash of course, but to have it ironic
- julius caesar was my favorite scene
- I didn't want lyrics, i wanted it to be like the movie
- No, it just looks like dad's home
- lol the battle scene was really annoying with the artillery explosions and stuff, but i thought it was one of the better ones
-thx! If only they were NG members!

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 9
Super Mario Physics

"Now that's what I call education!"

date: July 3, 2005

This was an excellent piece of work, truly deserving of the 100% you received from your teacher. Graphics were awesome. I watched this through several times, and couldn't find anything wrong with the spritework. The placement of characters and objects was basically perfect, and the frame rate made it look like the motion shots were taken straight from the game. Nice job recreating the slow falling motion of the cape feather ;) All the little details in this, like the "Z"s when Mario fell asleep during Lakitu's lecture (probably taken from the sleeping fish in the water levels) were something I could really appreciate as a Mario fan. Was that ice pack in the game at any point? I don't remember seeing it, but it's been a long time since I've played, and it looked so perfect in the Mario environment that I may well be mistaken. Due to your masterful use of the sprites, I also gave you a high score in style, because it really made the movie feel just like the game (which I'm sure you intended to do). Something else you did that brought back fond memories of my days playing Super Mario World was your use of two locations that were very familiar to me (I believe the wave part was set in Yoshi's Island 2, and the sound barrier part was from Donut Plains 1). The use of these locations to demonstrate those particular parts of physics was both creative and brilliant, especially the Koopa wave at the beginning (I never would have thought to look at that as a wave). The part at the end where Mario broke the sound barrier was also very well done, I liked how he gradually got faster, finally grabbing the Starman and causing a sonic boom. The sound, like everything else, was wonderful, you made great use of sound effects from the game. I loved your choice of the voice effects for Mario and Yoshi, it really helped to contribute to the humor in this (I thought it was hilarious when Yoshi did his classic scream as Mario began to move his tongue faster). The voice acting for Lakitu was pretty good. Not perfect, but far better than the voice acting I see in most submissions. The low level of violence is forgiveable, I understand that this wasn't meant to be an extremely violent flash, and I'm glad you didn't overdo it. The few violent moments were all very funny, especially when Lakitu hit Mario, who in turn let go of Yoshi's tongue and sent his poor green friend flying off the screen. I also liked at the end, when Mario's flight power ran out, and you could see him crashing into the mountain in the background. Interactivity was minimal, but, like violence, not really intended, or very necessary, so I won't hold it against you. The humor in this was ever present, and this, more than anything else, made the flash enjoyable, making sure that there was never a dull moment. Some other funny things I liked were Mario's apparent boredom with the lesson, and the way he pretended to understand the things Lakitu was talking about, even though he was obviously clueless. Some of Lakitu's lines were also pretty humorous, like "That's really weird, but I guess it'll work," but the best was "Hey Mario, I bet you can't break the sound barrier," it gave me a really strong feeling that he knew exactly what Mario would attempt if he said that, even though it was not exactly a wise feat to attempt. To the best of my knowledge, this is all educationally accurate. I haven't taken physics yet (that's next year), but I've taken trigonometry already, and all the stuff you said about the properties of the wave (like amplitude, frequency, crest, and trough) were correct, so I'm guessing the rest of the information in this was also pretty accurate. One last minor detail I liked was the apple that fell on Mario's head once the movie finished loading, the relevance to Sir Isaac Newton's contributions to physics was something else that struck me as simple brilliance. Great work, I'd like to see more educational flash like this from you in the future, perhaps something starring Luigi?

Author's Response:

This is the most well-thought out and intelligent review I have ever read on Newgrounds. I really want to thank you for your appreciation of all the little details that went into this movie. I did try to make it look and feel just like the game. If you look at the Start screen, I hope you'll find that I recreated the Super Mario World intro as best as I could (besides the 'Physics Tutorial' option).

You are absolutely correct about the levels, Z's, and ojbects. I even made sure that the red koopa shell in Yoshi's Island 2 was in the correct place. You did miss something, though. I doubt anyone was this observant, but I didn't put the correct amount of koopas necessary for a 1-up. (>.<) Not a big deal, but still...

I custom-sprited Mario's ice pack, and I'm happy to hear that it blended in with the other sprites. ^,^

I very much doubt that you'll be seeing anymore educational videos from me in the future, but y'never know. :P Thanks again for your wonderful review.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Newer Older

Page: [ 1 | 2 | 3 | 4 ]